My path was similar to that of many other people : born and living in a family, elementary school, high school, university, employee, self-employed. Essentially a slave to other people. Nothing to write home about.
The most interesting element in my biography was the hours that I spent reading all kinds of books and especially those banned by the Roman Catholic Church.
The second interesting element is when I started studying eroticism, especially the eroticism that many people find in corporal punishments, the one wrongly called masochism and considered a perversion by the doctors who taught that masturbation leads to insanity.
The third element is when I started writing poems and very short stories that I call scenarios about punishment of men by women.
The fourth element is publishing these writings on my own web site and in a yahoo group, and some of them on Facebook. One of the poems had the unforeseen effect of making the number of requests for my friendship jump from about two hundreds and fifty-two to almost one thousand and continue to this day.
The fifth interesting element is the launching of e-commerce web sites to sell electric vehicles coming from Asia and clothes and means to help to transform sexual activities in experiences much more personal and much more intimate than the traditional baby-making intercourse.
I was going to forget the sixth interesting element in my life. When I was young, I played Monopoly with a friend and I thought that I should invent a board game in future years.
This idea went dormant for decades. However, when I played Risk, a military board game, I found it interesting but not challenging enough. I started to borrow books about strategy and war at the Montreal public library to acquire more knowledge about military strategy.
In the sixties, I became a reviser of French translations at the Canada Department of National Defence (DND) Headquarters in Ottawa. I read an article writen by a major who argued that the shape of a vehicle does not matter, but that its functions and efficacy are really what counts.
Previously, I had invented many military games that did not please me. From that moment I knew how to invent a good game. It would be based on numbers, it would be challenging like Chess, but it would be less demanding in the sense that it would incorporate a factor of chance by the use of dice.
In Chess, the only factor of chance is the possibility that a player makes a stupid mistake because of his or her physical condition. In real war there are many factors of chance and the staffs of armed forces are well aware of them.
Also, in devising the game, my purpose was to create a simulation tool based on the current structures of armies and on the principles of war that are taught to army staffs.
The game board would be neutral. It would not pitch a real nation or coalition against another. Therefore, no geographical map, only a geometric matrix like in the Chess game. Two contenders, one red, the other blue. Land, sea, air, two defended islands and four defended cities per player.
Essentially, my objective in creating this game was to offer a war simulation tool that would be realistic and that would enable people of all ages, including me and my wife, to use their brain in an interesting and challenging manner and without suffering the frustrations that plague all unsuccessful Chess players.
I will supply more information about this game when my marketing plan is ready.