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FINALLY figured out what was wrong with my enemy navigation. Turns out it wasn't the wind being applied at all, but rotating the vectors of the positions I was intending them to visit because those vector positions were part of the scene hierarchy that was moving/rotating. Long story short, my enemies were moving their own goalposts.

PolyWolf 7 Dec 6
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Um... er... 😕

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You say the sexiest things when you're working...

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